Just replace the URL in the git clone command.Ĭmake -g "Visual Stux86". The instructions should work for other forks too, including the RetroPie fork. This requires setting up CMake to find all of the libraries that we have just configured. ![]() The final step is to do the actual build of EmulationStation. Open c:\src\lib\SDL2-2.0.5\build\SDL2.sln in VS Nmake /f Makefile.vc mode=dll VC=14 DEBUG=noĭownload (You will need the DLLs from this in a bit) Nmake /f Makefile.vc mode=dll VC=14 DEBUG=yes Open a Visual Studio Developer Command Prompt Open C:\src\lib\freetype-2.7\builds\windows\vc2010\freetype.sln i VS Open c:\src\lib\FreeImage\ in Visual StudioĪllow Visual Studio to convert project to 2015Įdit tif_config.h to remove #define snprintf _snprintf I have linked to specific versions of the libraries in each case because I know these build without issue with ES. Next we need to download and build all the dependent libraries for ES. Select Visual C ->Common Tools (nothing else).Use the web setup at selecting the following options: ![]() I tested this process from a freshly installed Windows 10 VM so am confident that the steps are complete.Ī few tools are required on the Windows system in order to build ES:Įnsure you select "Add CMake to the path for all users" during installation I recently went through that pain in order to create a Windows build of my ES fork for people to try so I thought I would document the process from the beginning to hopefully save others from having to work it out. Whilst building EmulationStation on Linux and Raspberry Pi is a relatively painless (and well documented) experience, the same cannot be said for building it on Windows.
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